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1. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Just remove ALL notifications. If your POS gets attacked... Look after it! If your SOV gets attacked... LOOK after it! Timer?... Fly to the POS and check it out!
- by Brib Vogt - at 2014.07.17 14:15:00
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2. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Sicha Starlight wrote: ...SNIP... Anyways I guess wormhole exploration with Gila is a NoGo, and using Gila at all! Gila is reduced to a PVP-brawler, which makes gila, at least in my eyes, a dead ship! I sold mine some time ago.
- by Brib Vogt - at 2014.05.27 10:54:00
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3. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Brib Vogt wrote: Querns wrote: Brib Vogt wrote: I can understand the bulkhead change but why stripping the cargo capacity from the start. And why giving them such limited fitting possibilities. They have to re...
- by Brib Vogt - at 2014.05.21 18:22:00
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4. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Tippia wrote: Aureus Ahishatsu wrote: How did you calculate your tanks? The base ehp seems rather high? Sum of base shield/armour/hull HP +ù skill bonuses +ù -+ of Gêæ 1/(1-resist) Brib Vogt wrote: No it is not. Yes it is, unless you...
- by Brib Vogt - at 2014.05.21 18:18:00
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5. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Querns wrote: Brib Vogt wrote: I can understand the bulkhead change but why stripping the cargo capacity from the start. And why giving them such limited fitting possibilities. They have to reduce the cargo so that when people fit expand...
- by Brib Vogt - at 2014.05.21 18:09:00
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6. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Althalus Stenory wrote: Providence and obelisk are fine as they are now (since they are armor) Fenrir and Charon should have 1 or 2 low slot, and at least 1 (or 2 if only 1 low) med slots for buffers. Armor freighters...
- by Brib Vogt - at 2014.05.21 18:08:00
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7. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
I don't like the whole bunch of changes. You give all ships the ability of more tank but you decrease cargo hold right from the start. Additionally your bulkheads on the testserver have a 10% cargo penalty too. So tanky fits become even more ner...
- by Brib Vogt - at 2014.05.21 18:06:00
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8. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Rek Seven wrote: Caitlyn Tufy wrote: To mare wrote: get over it guys, you not gonna get a covert ops cloak or some silly +1 drone per level. Agreed. As a matter of fact, I think people are missing what SoE ships are all about. They're ...
- by Brib Vogt - at 2013.12.06 11:12:00
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9. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
I haven't read so much crap in a long while. Demanding changes for crappy bonuses is so crazy. I hope it will not have any covert ability, because its a battleship. No other battleship has it and the first ship, which should allow covert ops shou...
- by Brib Vogt - at 2013.12.05 21:06:00
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10. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Are you all serious? CovertOPs on a BS with low skill requirements? This can't be allowed and i hope it never will be. The least i think should be granted is a limited BlackOps ability. Version A: It can utilize a jump drive with the range of a b...
- by Brib Vogt - at 2013.12.05 12:21:00
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11. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
hmskrecik wrote: Brib Vogt wrote: I will maintain the ticks in minmatar space with my old fitting, but i will lose a lot of isks compared to all other marauders atm you want to utilize the advantages of bastion in e-war rich areas. And one...
- by Brib Vogt - at 2013.11.19 08:29:00
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12. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
hmskrecik wrote: Brib Vogt wrote: hmskrecik wrote: [....]before rebalancing Vargur was the best marauder. It's others which were brought more to the line so yes, in comparison it may not be as awesome as it used to be. Mega crap. Have ...
- by Brib Vogt - at 2013.11.19 02:35:00
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13. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
hmskrecik wrote: Kagura Nikon wrote: Let me point you to: Vargur was the marauder that lost MOST speed. Vargur was the marauder that reduced the LEAST its signature radius. Vargur is the marauder that gained LEAST range from bastion. V...
- by Brib Vogt - at 2013.11.18 19:59:00
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14. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Xqpvqsvs Qr'atyuqink wrote: You really must be a troll. You are a bit aggressive my friend. Calm down a bit and start a new. Are we discussing PvP or PvE? For marauders that means mostly the biggest difference. I can tell that i will never...
- by Brib Vogt - at 2013.11.17 14:52:00
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15. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
The questions are coming from Xqpvqsvs Qr'atyuqink . Awesome name by the way. I hope there is another char on your acount with a short name. Loggin in and to be forst to type in the nam of this one would be so awefull 1. Why Golem doesn't have ...
- by Brib Vogt - at 2013.11.16 10:22:00
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16. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Taoist Dragon wrote: Brib Vogt wrote: Was playing around with the rlml on a cerberus against a rocket fitted t2 vengeance. every time it was close to structure the cerb needed to reload. That should not happen, that a hac can't beat an AF. ...
- by Brib Vogt - at 2013.11.13 18:14:00
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17. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Was playing around with the rlml on a cerberus against a rocket fitted t2 vengeance. every time it was close to structure the cerb needed to reload. That should not happen, that a hac can't beat an AF. Same test with raven vs said cerberus. Witho...
- by Brib Vogt - at 2013.11.13 07:51:00
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18. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
RangerGord wrote: What has been said by CCP about the new Sisters ships (the frigate in particular): "strong focus on exploration and self-reliance in hostile space" and "make good platforms for a range of activities including probing, hacking...
- by Brib Vogt - at 2013.11.10 18:02:00
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19. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Alvatore DiMarco wrote: Spc One wrote: Alvatore DiMarco wrote: Then maybe you should explain to me then why the Vargur and the Kronos both have tracking bonuses. Because tech 1 "Megathron" also has tracking bonus. Ap...
- by Brib Vogt - at 2013.11.10 17:30:00
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20. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Anize Oramara wrote: Actually you are lying about the sensor strength. Base sensor strength on the Vargur on TQ is 85mm and on sisi it's 145mm. They almost doubled it. Add that to the list of huge boosts the hull got. And it does make a HUGE d...
- by Brib Vogt - at 2013.11.07 12:47:00
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